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Showing posts with the label Week 10

Unity Tutorial 09

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This Tutorial was extremely helpful in that it taught me how to incorporate the mouse into a game which will be vary helpful should I ever make a game simpler to games such as "fruit ninja" in the future. It has a lot of mechanics form past tutorials such as the spawn manger from tutorial 3, another thing simpler to past tutorials is causing the spawned object to move in a certain direction however unlike before where it was forward or sideways this one showed me how to make my objects "jump" upward.  Another important thing this tutorial has taught me is how to give a game a score display using the UI or user interface, how to give certain objects points and what a canvas is, which if I have time will try and incorporate into my own game when I get the chance. I also learned some new things about C#script and this tutorial finally showed me how to make a large game over sign appear on the screen when the player losses. In short this tutorial used a lot of the mecha

Games Stories

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STORY IN A GAME One of the reasons that people play video games is not just because it might have fun game play but I might also have a compelling that catchers the customers attention and might buy it so that they can see it through to the end, an example of a game with a  complying  story are Red Dead Redemption  2 and Witcher 3. One of the ways of doing so is by looking at how movies and plays  present story's to see what works and what doesn't as well as what can be adapt to work for a video game. One of the main forms of making a complying  story is conflict. MAIN STORY FORMULA The main formula for a compelling story are as fallowed  (1)First, there's a protagonist, a hero. (2)His or her world is thrown out of order by an inciting incident. (Look at the sabotaged dope deal in Grand Theft Auto: Vice City for a good example of this.) (3)A gap opens up between the hero and an orderly life. (4)The hero tries the normal, conservative action to overcome the gap. It fai