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Showing posts with the label Week 6

Game Design Document

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  Game Design Document After examining and fallowing the advice of the materiel from Reading I have created my own Game Design Document or GDD  in order to help me stay on track and show others what my plan for the game is. As I have said before my game "Shrunk" is inspired by other puzzle/ navigation games such as "I am Bread" and "I am Fish" and is meant for people of all ages who enjoy a simple puzzle. (Image of the Player balancing on a wire in the game link to here) This is an embedded Microsoft Office presentation, powered by Office .

Twitter Task 9

Twitter Task 9 My game you will be a lab assistant that gets shrunk and have to travel across the large room to change the setting on the ray so that you can get back to your normal size. #dmed2023 — Bernard MacDonagh (@BernardMacDon14) November 2, 2020

Unity Tutorial 05

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This tutorial was vary helpful but it was a bit frustrating as at first I had experienced some technical difficulty's in that I would import the assets needed to make it, but when I go to the scene section to switch to prototype 3 it all freezes and kicks me out and notifies me about an bug. Eventual I found a solution by updating my unity from 2019 to 2020 I was able to do the tutorial which was vary helpful as it showed me how to make my character jump up and down which I will need when making my game as it will be impotent for navigation. It also showed me how to repeat a back ground which I see as being vary helpful in the future if I ever make a 2D game or a 3D game with a side angle. It also showed me how to make prefabs stop spawning when I get a game over which was not in tutorial 2. However I experience another tech problem in 3.3 when doing animation for my character the inspector was blank and when the inspector is not blank it is cluttered and looks nothing like it...

Games GDD

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What is the GDD for? A Game Design Document (GDD) is a blueprint for the design and development of a game. The GDD is a way of being creative and documenting the approach to the development of the game. Gonzale (1999) states that “ the important thing is to have something that describes your game project (or any other project for that matter) before jumping into production .( Gamasutra ) It should help to plan out your game. Though it is recommended that the GDD should be short it needs to be detailed enough so as game developers and artists can coordinate the development of the game independently whilst still keeping to the design.  The GDD is a blueprint for how the game is going to be designed and built, similar to a mind map. In conclusion, the game design document is vital to making a game and it is important to have in order to describe your game project. How do we make one? There are a variety of tools that could be used to create a GDD. These include word processing tools...