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Showing posts with the label Week 5

Game Vision Statement

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INTRODUCTION The title of the game that I am designing is called "Shrunk" It is a third-person maze / puzzle game that places you in the shoes of a lab assistant working on new technology when something goes horribly wrong and it is up to you to fix it before it gets any worse. The game Is designed for the PC using Unity as a game engine and based of a simaler idea to the games "I am Bread" and "I am Fish" by Bossa Studios and the movie "Honey I shrunk the kids" by Joe Johnston DESCRIPTION In the game Shrink you play as a lab assistant working for a professor who is working on shrink ray technology and while it it does work if the object ramanes shrunk for 24 hours then the effects are irreversible and can't be undone. One night while cleaning up after another day of experimentation and calculation you accidentally switch the shrink ray on and it blasted you and knocked you out . When you finally wake up you find that everythin...

Unity Tutorial 03

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This was one of the frustrating tutorials I had to do not because it was hard but because I was suffering technical difficulty in lesson 2.1 I was having trouble with the C#script as when ever I tried to attach it  as a component to my player and notification kept coming up saying it didn't exist I tried it multiple times even deleting the entire thing and starting from scratch. Eventual I found that the problem with the assets when it asked for the assets to be updated I said no and the C#script started to work for me. Once that problem was dealt with everything was easy. However when I was typing commander into C#script so thing did not work until I relisted what was wrong. But despite these miner problems this tutorial was vary helpful as it showed me how to how randomizing works in video games and how to use the apply all option  as well as how to make it so my character does not fall off the e...

Games MDA

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The first paper is " MDA: A Formal Approach to Game Design and Game Research ", the authors start by telling the reader what Mechanics, Dynamics, and Aesthetics or MDA is describing it as the "bridge" between game design and game development. They then go on to talk about what each ward in the acronym means Mechanic is about the particular components of the game, Dynamics is about the run time behavior of the mechanics acting on the players inputs and each others output over time  and Aesthetics is about the emotional response evoked in the player. It then describe the different stages of of AI complexity with first pass being the most simple and is mostly used for prototypes and games for 3 to 7 year old's, next is second pass which is slightly more complex and usually has game with a plot and different levels to it and is used for games for 7 to 12 year old's and finally there is third pass games is the most complex include games like th...