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Showing posts with the label Week 8

First playable

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I have made  significant  progress in the development of my game. I have attracted the camera to the player characters as a child object in order to make the camera fallow my player when he moves and turns. However I have bean having trouble with jumping, I was fallowing the instructions from a tutorial  5 but for some reason when testing it I was only able to jump once and was not able to do it again. I and also not sure how to add the triggers to the button and the X platform as you need to interact with them to win to show that the game is won or not. However I am looking into the problem.  I have also managed to add an animation to the button so that the red cylinder to go down when the player triggered with its box collider.   (before trigger) (after trigger) link  https://www.youtube.com/watch?v=JS4k_lwmZHk&ab_channel=SpeedTutor

Twitter Task 13

  Twitter Task 13 When I first used Unity I was nervous but the tutorials have bean a great help allowing me to understand Unity and how it works. My one concern is C#script as all that is needed is one mistake and it doesn't work like the HTML for a website. — Bernard MacDonagh (@BernardMacDon14) November 16, 2020

Unity Tutorial 07

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This tutorials was vary helpful as it showed me how the spawn in enemies with will come in handy should I ever make a game the reacquires adding in enemies. It also showed me how to give my character power ups like in the Mario games and similarly it can also be used to make tokens to be collected through out the game which I may add to my own game. I also believe that the tutorial also showed my a way to attach my camera to my own character but it will recruiter some testing to see if it actually works for my game. I did come across a problem when I was making the enemy fallow the player, when I was done the C#script I clicked play on unity to test if it worked but the enemy did not move I did not know it I made a mistake in the script so I wrote it again a few times then I relisted the problem was not the script was because I set the speed to zero I did not relies this because the the instructor in the tutorial did not h...

Game Fun

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  Games can be described by the 3 components Mechanics, Dynamics, and Aesthetics (MDA) or otherwise stated as rules – system – “fun” . The three reading selections this week and the synopsis below all address the term “fun” in relation to game design.   There are eight types of Fun outlined by the MDA. These eight are both a source of reference and player experience that blend together in many ways, and essentially what makes a game engaging and enjoyable. Figure 1: Eight kinds of Fun Both Oxford and Merrian dictionaries define Fun as an enjoyment, delight but within the context of a game it refers to a form of pleasurable entertainment. MDA papers define the '8 kinds of fun' sensation, fantasy, narrative, challenge, fellowship, discovery, expression, and submission, remain a source of reference and possibly the most popular list of player interactions combining in various forms to attract each player to a particular game.   Nicole Lazzaro presents four types of ...