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Showing posts with the label Week 18(06)

TWITTER TASK 08

  TWITTER TASK 08 Games have come a long way over the years from huge machine's in arcades to something you can carry in your hand #dmed2023 pic.twitter.com/IHMkiIFHod — Bernard MacDonagh (@BernardMacDon14) March 7, 2021

Reading 06

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The writing of my petrographs was a bit difficult as I hade to keep looking through my different bibliography's trying to but it all together to make a cohesive paragraph. My main problem was the into, I had a hard time figuring out where the introduction began and end. Another problem was the ref and quote as it was hard to find suitable references or quotes to use for it. However I will admit that this was easier the finding papers and writing bibliography's as I all ready had simplified information I just had to summaries it even more. From what I under stand is know all I have to do next is put all my paragraphs together form my section of the paper we are all working on. I am proud of how my work so far has turned out after all I have put into it but I am always open to feed back on how I can improve it. https://docs.google.com/document/d/1AMryjuL2tBYLJxlnvQm0hLkhkKUSvqM3AN7OTlj0I-4/edit?usp=sharing

Tutorial 05 semester2

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This  t utorial was vary helpful In that the first part thought me how to have the camera fallow the player the the use of cinemachine making a 2D Camera which connected to the default camera, however I did have a few problems in the later steps such as when I was changing the distance between the camera and the player character in step 2 when it said to use the Orthographic Size in the lens section of the navigation but I was not there. I also learned how to add a border around the around so the camera and player don't go out of bounes. The second part thought me how to add affects like smoke to characters like the robot, I learned how to make the smoke fade away instead of just disappearing as well as make it so that it is affected by the physic of the game swaying lift and right depending on the direction the enemy is going.