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Showing posts with the label Week 19(07)

TWITTER TASK 11

  TWITTER TASK 11 so far I am enjoying the second semester and I have to say I am glad we are not making another video game but my one complaint is that are lecture and lab is know on Thursday and not a Monday as I does not give me as much time to get the work done. #dmed2023 — Bernard MacDonagh (@BernardMacDon14) March 13, 2021

Reading 07

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After I had read through the work of my team and gave my thoughts, mostly I  just  pointed out some spelling mistake that I found and suggested they shorten a few sentences along with my own opine on their paragraphs. I was the last to get any criticism my own work. For the most part there was no need to do any big changes to what I had already done however they did recommend  that I should add a sentence or take a sentence out but for the most part it was mostly just fixing some spelling errors or rewriting  a piece to make it easier for future readers  to understand, as well as what they thought of what I had already wrote.  The reviews from my team where appreciated and helpful in understand what needed to be fixed and what didn't. I hope my own reviews on my teams work was helpful in improving there own work. https://docs.google.com/document/d/1AMryjuL2tBYLJxlnvQm0hLkhkKUSvqM3AN7OTlj0I-4/edit?usp=sharing

Tutorial 06 semester2

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This tutorial was vary helpful as in part 1 it showed me how to create an interactive health bar that actually went down when the player got damage. At first I was worried I did something wrong as in the scene the canvas and the image where huge but soon learned that when I switched to game view it changed to fit the screen which I thought was vary helpful as I didn't have to make it a child of the camera. not to mention I can use this for both 2D and 3D video game as when it come to canvas there is no need to change the stetting from one to another. Part 2 then thought we how to add speech bubbles to characters that appear when I intact with them a certain way in this case when I'm facing them and press "X". It was not that different from making the health bar I just had to add text and make it appear when certain steps where fallowed. (screenshot of the head up display tutorial)