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Showing posts with the label Week 7

prototype

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The prototype of my game,"Shrunk" is going well, I was able to find premade furniture in the asset store that was free as well as textures so it made my life much easier when it came to making the environment for my game, a lab. I have also managed to acquire a character model to use for the player to control. Nothing has fallen through the floor yet so I am hope full that I will not experience any problems while making my game but unity can be vary tricky. I well be taking pits a pieces from past tutorials in order to make this work. However I have bean having some problems with the lighting but I believe I have fixed it. I also feel I will have to abandon a few of aspects like the coin collection in order to focuses on the core macanices of the game such as jumping and triggers but I am hoping to keep the timer. I have bean looking through videos on YouTube on gravity and mass colliders and the past tutorials...

Unity Tutorial 06

This tutorial was vary helpful and convenient as it has shown me how to add music and sound effects to a game and I was just wondering if and how I should put it music into my own game. However I did have problem when add mud spatter, I fallowed all the instruction but for some reason It wound not appear when I played and I looked over it again but I could not find the mistake. even the instructor was having problems but his was he could not get the mud spatter to go away when he jumped or died. But other then that miner error the where no problems. As for the quiz / challenge I do not in joy doing a task without being told how to do it but after looking at past instruction videos I managed but the balloon was hard to solve and keeping it all level was be difficult but I managed to solve all the problems and the bonuses, however it took a large amount of trial and error in order to get it right. To summaries what I learned from this tutorial will be vary helpful...

Twitter Task 11

  Twitter Task 11 when I first started I thought it would be just like Introduction to digital media, I was wrong, and ill admit I was nervous when he said we where each going to make a game. But thanks to the tutorials that is less so and I am having Fun. #dmed2023 — Bernard MacDonagh (@BernardMacDon14) November 9, 2020

Games Decisions

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“In order for the player to be optimally engaged, challenges should be presented at a level equivalent or slightly higher than their current skill. Not too easy, not too hard”( Gigity McD )   The word 'flow state' was coined by Csikszentmihalyi (1975) also known as being “in the zone” This is when the player is fully engaged in the game experience. Csikszentmihalyi put a lot of work into observing and analyzing various groups of people. This theory is focused on the idea of how people should balance their skills and the demands of particular tasks. An example of Flow would be a challenge in a game that interests the player such as a puzzle or a boss battle meant to keep the player interested and not get bored. Csikszentmihalyi also states that flow is related to an ideal psychological condition when a person engages in a challenge-skill activity, often resulting in concentration and a focused emphasis on a task.   A practical technique for improving Flow is to look at...