Reading 03

Thank to reviewing of last weeks annotated bibliography I know have a better understanding of what is required when making one. I even improved my previse three as well as completed this weeks six new ones. This week I focused on papers related flow theory, immersion and gratification. The use the library database and google scholar it was extremely easy to find papers and studies related to my subject, however what was not easy was finding papers and studies that did not require some kind of membership or payment in order to downloads. But In the end I managed to six appropriate papers to create my annotated bibliography from.

In the end I think the papers that I have found will be vary helpful when making my on section, "Games for Entertainment", of the paper with the rest of the group.

(Monteiro, D., Liang, H., Xu, W., Brucker, M., Nanjappan, V. and Yue, Y. (2018) 'Evaluating Enjoyment, Presence, and Emulator Sickness in VR Games Based on First- and Third- Person Viewing Perspectives'. Computer Animation and Virtual Worlds, Vol. 29 (3-4) e1830.)

(Vorderer, P., Hartmann, T. and Klimmt, C. (2006) 'Explaining the Enjoyment of Playing Video Games: The Role of Competition', Carnegie-Mellon Univ. Pr, Pittsburgh, PA.)


(Michailidis, L., Balaguer-Ballester, E. and He, X. (2018) Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge, Frontiers Media SA.)


(Nordby, K., Løkken, R.A. and Pfuhl, G. (2019) 'Playing a Video Game is More than Mere Procrastination'. BMC Psychology, Vol. 7 (1) 33.)


(McGloin, R. and Krcmar, M. (2011) 'The Impact of Controller Naturalness on Spatial Presence, Gamer Enjoyment, and Perceived Realism in a Tennis Simulation Video Game'. Presence (Cambridge, Mass.), Vol. 20 (4) 309-324.)


(Soutter, A.R.B. and Hitchens, M. (2016) 'The Relationship between Character Identification and Flow State within Video Games'. Computers in Human Behavior, Vol. 55 1030-1038.)


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