After all the work, research and bibliography's I did to create my section of the paper along with all the edits all that was left was to create a list of questions in a sub section called " Check your understanding" which was for those who read the paper wanted to see if they had learned anything from reading the paper. To create the questions many are using h5p to crate something that looks professional, h5p provided a number of different question types from the likes of true or false, fill in the blanks I decided to use multiple choice. However we did not now how to emmbed them into the paper so it was decided to leave it to are teacher Shaun Ferns. However I came upon a small problem h5p only allowed for one question so I had to make 3 different multipole choice questions.
The prototype of my game,"Shrunk" is going well, I was able to find premade furniture in the asset store that was free as well as textures so it made my life much easier when it came to making the environment for my game, a lab. I have also managed to acquire a character model to use for the player to control. Nothing has fallen through the floor yet so I am hope full that I will not experience any problems while making my game but unity can be vary tricky. I well be taking pits a pieces from past tutorials in order to make this work. However I have bean having some problems with the lighting but I believe I have fixed it. I also feel I will have to abandon a few of aspects like the coin collection in order to focuses on the core macanices of the game such as jumping and triggers but I am hoping to keep the timer. I have bean looking through videos on YouTube on gravity and mass colliders and the past tutorials...
I have made significant progress in the development of my game. I have attracted the camera to the player characters as a child object in order to make the camera fallow my player when he moves and turns. However I have bean having trouble with jumping, I was fallowing the instructions from a tutorial 5 but for some reason when testing it I was only able to jump once and was not able to do it again. I and also not sure how to add the triggers to the button and the X platform as you need to interact with them to win to show that the game is won or not. However I am looking into the problem. I have also managed to add an animation to the button so that the red cylinder to go down when the player triggered with its box collider. (before trigger) (after trigger) link https://www.youtube.com/watch?v=JS4k_lwmZHk&ab_channel=SpeedTutor
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