I have made significant progress in the development of my game. I have attracted the camera to the player characters as a child object in order to make the camera fallow my player when he moves and turns. However I have bean having trouble with jumping, I was fallowing the instructions from a tutorial 5 but for some reason when testing it I was only able to jump once and was not able to do it again. I and also not sure how to add the triggers to the button and the X platform as you need to interact with them to win to show that the game is won or not. However I am looking into the problem. I have also managed to add an animation to the button so that the red cylinder to go down when the player triggered with its box collider. (before trigger) (after trigger) link https://www.youtube.com/watch?v=JS4k_lwmZHk&ab_channel=SpeedTutor
(picture of me) Hello readers my name is Bernard Mac Donagh I was born in Co. Dublin on the 20th of December 2000 to Alan and Janet Mac Donagh, I have two older siblings the first born, is my brother, Alan jr and the second, is my sister, Lauren who is a doctor and I have a pet dog, a cocker spaniel named Rio. This will be my second Year at TU Dublin Blanchardstown, the course that I am doing is Creative Digital Media. My goal is to learn the different methods of design from video to poster to games. I feel like this year is going to be a bit more difficult that last year due to me us having to do everything online but once I get into a routine it will get less hard over time. When I graduate from collage I am hoping to use the skills that I have acquired in TU Dublin to to get a job as a graphic designer designing posters and logos. When I was younger I wanted to become a game designer but I changed my mind once I relisted how complex they are. Hear are some facts about me, befor...
The prototype of my game,"Shrunk" is going well, I was able to find premade furniture in the asset store that was free as well as textures so it made my life much easier when it came to making the environment for my game, a lab. I have also managed to acquire a character model to use for the player to control. Nothing has fallen through the floor yet so I am hope full that I will not experience any problems while making my game but unity can be vary tricky. I well be taking pits a pieces from past tutorials in order to make this work. However I have bean having some problems with the lighting but I believe I have fixed it. I also feel I will have to abandon a few of aspects like the coin collection in order to focuses on the core macanices of the game such as jumping and triggers but I am hoping to keep the timer. I have bean looking through videos on YouTube on gravity and mass colliders and the past tutorials...
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